CLAMP. Cardcaptor Sakura: Volume 1.
ISBN-13: 978-1591828785
Summary:
Sakura is a normal Japanese fourth grader until the day she
finds a mysterious book in her father's library. When she opens the book, she accidentally releases
the Clow Cards - mysterious sources of elemental power created by the magician
Clow and trapped in the book - and is told by the book's guardian that she must
now collect all the cards she let loose before disaster befalls the world. With the help of her best friend (and costume
designer) Tomoyo and the Guardian of the Seal, Kero, Sakura sets off to
recapture the cards one by one as they appear in her hometown.
Audience:
Ages 8+
Strengths:
Beautiful artworkStrong, engaging story and characters
Dynamic panel layouts help the story to flow along at a good pace
Large, clear sans-serif font is easy to read
Weaknesses:
Format (read right to left) may be confusing, especially for
beginning readersSome readers may be put off by the artwork being in black and white rather than in color, as is standard in American graphic novels
Many of the characters act older than the ten year olds they are, which may make it hard for kids of the same age to relate
Uses:
This graphic novel would serve as a good introduction to the
Japanese art of manga as well as Japanese culture in general, whether in a
world cultures unit or an art class.
Students could also design their own Clow cards and decide what sort of
powers they have. This title can also be
used with reluctant or slower readers, as the story is engaging with a lower
amount of text than in a normal novel.
Read-alikes:
CLAMP Campus
Detectives, CLAMPMan of Many Faces, CLAMP
Chi's Sweet Home, Konata Konami
Sailor Moon, Naoko Takeuchi
Babymouse, Jennifer Holm
Awards:
Seiun Award for Best Manga, 2001
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